Not only that, the soundtrack has the same PCM-heavy "feel" of the Sonic 3/S&K OSTs, and some sounds are extracted directly from these games too. Really, it sounds so weird to have a late-era title use the same basic code as one from the early era on any console, especially a technically-impressive one such as Ristar (this gets piled with the fact of having wildly different gameplay mechanics too). We all know Ristar was once Volt, which was once Feel which was once an early design/sketch of Sonic, but supposedly the game also runs on Sonic 1's engine. I already unlocked all games and now I'm mostly making fun/weird stuff happen with the debug mode in the Sonic games and trying to beat Ristar in the Super difficulty and Boss Rush (boy, these modes are HARD).Īs I advanced through Ristar, I began to think of the game's supposed connections to SEGA's blue hedghehog. So recently I started using my GameCube again after it being inactive for many years, and I've began to play Sonic Mega Collection. OK, I've been lurking around here for a long time since I registered, and now it's time for me to do something (slightly) useful here.
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